Interface design and programming for the visual novel "Two Scoops"
Two Scoops
Other Projects?
"Night" Rhythm Game Mockup
UI for a rhythm game mockup based on artwork from "After Hours" by Nishio Yuhta
Game Design, UI/UX
Procedural World Generation
Building a procedural world generator in Unity to populate large maps
Game Design, Programming
Always Sometimes Monsters
UI, programming, and writing for the RPG "Always Sometimes Monsters"
UI/UX, Programming, Writing
Consultation on Turn-Based RPG
UI for freelance consultation on a turn-based RPG project
Game Design, UI/UX
ToonSketch NPR Shaders for Unity
A set of surface and post-process shaders for Unity aiming for a hand-drawn non-photorealistic style
Game Design, Programming
Quantum Drift
UI and gameplay programming for the top down 2D racing game "Quantum Drift"
Game Design, UI/UX
Battle of the Heart
UI, programming, and writing for the card battle visual novel "Battle of the Heart"
UI/UX, Game Design, Writing
Anthrotari
Programming and writing for the visual novel "Anthrotari"
Game Design, Programming, Writing
"Hunter" Game Mockup
A mockup for a game prototype I had been working on based around a text adventure style "journal" system.
Game Design, UI/UX
Sometimes Always Monsters
UI, programming, and writing for the RPG "Sometimes Always Monsters"
UI/UX, Programming, Writing