A Unity asset store shader pack with various non-photo realistic styles at: http://u3d.as/1iLk
ToonSketch NPR Shaders for Unity
A set of surface and post-process shaders for Unity aiming for a hand-drawn non-photorealistic style
Other Projects?
Battle of the Heart
UI, programming, and writing for the card battle visual novel "Battle of the Heart"
UI/UX, Game Design, Writing
Anthrotari
Programming and writing for the visual novel "Anthrotari"
Game Design, Programming, Writing
Procedural Tower Cities
Experimenting further with procedural city generation to build large towering cityscapes
Game Design, Programming
ReSyNCh
UI for the RPG "ReSyNCh"
UI/UX
One Last Cup
Production, programming, and writing for the visual novel "One Last Cup"
Game Design, Programming, Writing
Quantum Drift
UI and gameplay programming for the top down 2D racing game "Quantum Drift"
Game Design, UI/UX
"Hunter" Game Mockup
A mockup for a game prototype I had been working on based around a text adventure style "journal" system.
Game Design, UI/UX
Procedural City Maps and Physics Animation
A number of initial experiments into procedural generation for terrain and city road/building layouts, and physics driven procedural 2D animation
Game Design, Programming
Sometimes Always Monsters
UI, programming, and writing for the RPG "Sometimes Always Monsters"
UI/UX, Programming, Writing
Procedural World Generation
Building a procedural world generator in Unity to populate large maps
Game Design, Programming