Anthrotari
Programming and writing for the visual novel "Anthrotari"
Other Projects?
Two Scoops
ToonSketch NPR Shaders for Unity
A set of surface and post-process shaders for Unity aiming for a hand-drawn non-photorealistic style
Game Design, Programming
Procedural City Maps and Physics Animation
A number of initial experiments into procedural generation for terrain and city road/building layouts, and physics driven procedural 2D animation
Game Design, Programming
ReSyNCh
UI for the RPG "ReSyNCh"
UI/UX
Procedural World Generation
Building a procedural world generator in Unity to populate large maps
Game Design, Programming
"Night" Rhythm Game Mockup
UI for a rhythm game mockup based on artwork from "After Hours" by Nishio Yuhta
Game Design, UI/UX
Sometimes Always Monsters
UI, programming, and writing for the RPG "Sometimes Always Monsters"
UI/UX, Programming, Writing
One Last Cup
Production, programming, and writing for the visual novel "One Last Cup"
Game Design, Programming, Writing
Procedural Tower Cities
Experimenting further with procedural city generation to build large towering cityscapes
Game Design, Programming
Battle of the Heart
UI, programming, and writing for the card battle visual novel "Battle of the Heart"
UI/UX, Game Design, Writing