Experiments into procedural city generation and physics driven 2D animation in Unity
Procedural City Maps and Physics Animation
A number of initial experiments into procedural generation for terrain and city road/building layouts, and physics driven procedural 2D animation
Other Projects?
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"Night" Rhythm Game Mockup
UI for a rhythm game mockup based on artwork from "After Hours" by Nishio Yuhta
Game Design, UI/UX
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Sometimes Always Monsters
UI, programming, and writing for the RPG "Sometimes Always Monsters"
UI/UX, Programming, Writing
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ToonSketch NPR Shaders for Unity
A set of surface and post-process shaders for Unity aiming for a hand-drawn non-photorealistic style
Game Design, Programming
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Quantum Drift
UI and gameplay programming for the top down 2D racing game "Quantum Drift"
Game Design, UI/UX
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"Hunter" Game Mockup
A mockup for a game prototype I had been working on based around a text adventure style "journal" system.
Game Design, UI/UX
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One Last Cup
Production, programming, and writing for the visual novel "One Last Cup"
Game Design, Programming, Writing
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Battle of the Heart
UI, programming, and writing for the card battle visual novel "Battle of the Heart"
UI/UX, Game Design, Writing
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Procedural World Generation
Building a procedural world generator in Unity to populate large maps
Game Design, Programming
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Consultation on Strategy Game
UI for freelance consultation on a turn-based strategy project
Game Design, UI/UX
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ReSyNCh
UI for the RPG "ReSyNCh"
UI/UX