Experiments into procedural city generation and physics driven 2D animation in Unity
Procedural City Maps and Physics Animation
A number of initial experiments into procedural generation for terrain and city road/building layouts, and physics driven procedural 2D animation
Other Projects?
"Night" Rhythm Game Mockup
UI for a rhythm game mockup based on artwork from "After Hours" by Nishio Yuhta
Game Design, UI/UX
Sometimes Always Monsters
UI, programming, and writing for the RPG "Sometimes Always Monsters"
UI/UX, Programming, Writing
ToonSketch NPR Shaders for Unity
A set of surface and post-process shaders for Unity aiming for a hand-drawn non-photorealistic style
Game Design, Programming
Quantum Drift
UI and gameplay programming for the top down 2D racing game "Quantum Drift"
Game Design, UI/UX
"Hunter" Game Mockup
A mockup for a game prototype I had been working on based around a text adventure style "journal" system.
Game Design, UI/UX
One Last Cup
Production, programming, and writing for the visual novel "One Last Cup"
Game Design, Programming, Writing
Battle of the Heart
UI, programming, and writing for the card battle visual novel "Battle of the Heart"
UI/UX, Game Design, Writing
Procedural World Generation
Building a procedural world generator in Unity to populate large maps
Game Design, Programming
Consultation on Strategy Game
UI for freelance consultation on a turn-based strategy project
Game Design, UI/UX
ReSyNCh
UI for the RPG "ReSyNCh"
UI/UX