Procedural World Generation
Building a procedural world generator in Unity to populate large maps
Game Design, Programming
ToonSketch NPR Shaders for Unity
A set of surface and post-process shaders for Unity aiming for a hand-drawn non-photorealistic style
Game Design, Programming
Procedural Tower Cities
Experimenting further with procedural city generation to build large towering cityscapes
Game Design, Programming
Procedural City Maps and Physics Animation
A number of initial experiments into procedural generation for terrain and city road/building layouts, and physics driven procedural 2D animation
Game Design, Programming
Blue
Two Scoops
Sometimes Always Monsters
UI, programming, and writing for the RPG "Sometimes Always Monsters"
UI/UX, Programming, Writing
Always Sometimes Monsters
UI, programming, and writing for the RPG "Always Sometimes Monsters"
UI/UX, Programming, Writing
One Last Cup
Production, programming, and writing for the visual novel "One Last Cup"
Game Design, Programming, Writing
ReSyNCh
UI for the RPG "ReSyNCh"
UI/UX
Anthrotari
Programming and writing for the visual novel "Anthrotari"
Game Design, Programming, Writing
Battle of the Heart
UI, programming, and writing for the card battle visual novel "Battle of the Heart"
UI/UX, Game Design, Writing
"Night" Rhythm Game Mockup
UI for a rhythm game mockup based on artwork from "After Hours" by Nishio Yuhta
Game Design, UI/UX
Quantum Drift
UI and gameplay programming for the top down 2D racing game "Quantum Drift"
Game Design, UI/UX
"Hunter" Game Mockup
A mockup for a game prototype I had been working on based around a text adventure style "journal" system.
Game Design, UI/UX
Consultation on Strategy Game
UI for freelance consultation on a turn-based strategy project
Game Design, UI/UX
Consultation on Turn-Based RPG
UI for freelance consultation on a turn-based RPG project
Game Design, UI/UX
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